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Which lessons from child-computer interaction should we bring to the rest of UX?

Meghan Skapyak
UX Collective
Published in
10 min readApr 5, 2023

A vector cartoon image of eight children in separate colorful boxes, with the top row of four children in thought with a question mark next to them and the bottom row of four children smiling with lightbulbs next to them.
source

Let kids have a say.

Constantly question why you’re using the UX research method you’re using, and if there’s a better method for the job.

A vector image of three people on and around a seesaw weighed to the left, with a large blue circle with a “+” in it on the left side of the seesaw and a large red circle with a “-” in it on the right side of the seesaw
source.

Children are really good testers.

A photo of two smiling children playing with a small domed machine on the ground, with the child on the right tapping a control panel and the child on the left laying on the ground next to the robot.
Two children using the Logo Turtle robot (source).

Adapt, adapt, adapt.

Constantly question how the UX research method you’re using could be improved.

A 4x3 table with a blank square followed by two game images in the first column, “Yes” followed by two check marks in the second column, “Maybe” followed by two blank squares, and “No” followed by two blank squares.
The Again-Again table, which is part of the Fun Toolkit (source).

Have fun.

Further Reading

Written by Meghan Skapyak

I’m the digital platforms coordinator for the Seattle Seahawks, user research enthusiast, and former functional QA video game tester. https://www.seahawks.com

Responses (1)

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This is a great point!
In my experience, children are more brutally honest than adults. They aren't worried if they will step on toes or hurt your feelings. For example, I've witnessed a first grader ask someone why they look so ugly. Yikes!
While…

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